It seems that Steam will have a recording of clips – with a special “Pick”

Dataminer and creator Steamdb Pavel Dundik I discovered several curious pictures: it looks like, Valve preparing to announce a new feature in Steam, which will allow you to record clips – and with one "Pick" that is absent in other similar programs.

This is what he writes Dundik:

Steam clips support the recording in the background so that you always have a chance to capture the suddenly happening moment.

Clips can be divided in about the same way as screenshots: put them immediately to the Steam community, send them to the chat, copy the link and so on.

And here is a unique “feature”: when you edit the clip, marks with especially interesting moments may appear on the timeline. The illustrations give an example with Dota 2: A second is noted on the editing scale when the player killed the enemy. Additional information is also given: the amount of gold received for the murder, and character level.

Apparently, the images that excavated Dundik, made for official announcement on Steam blog. When it happens, it is still unknown, but most likely, first, the clips are tested in the beta version of the client.

Information that Valve Works on the recording of the clips, found in December 2023.

The gameplay can independently catch the chosen moments of gameplay, for example, GeForce Experience – in supported games, the program can automatically maintain spectacular moments. But the timline with special marks, as in these illustrations, is not there.

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The best comments

I hope that this will become possible on the same deck

Well, it sounds cool, I hope this will really be conveniently reinable.

Because at this moment he is eating GPU =)

Actually here plus and minus. There is no load on the CPU, but it is more difficult to configure the output/saving, because it is tied to the profiles of the Coder Vidyakh.

However, the latter is not a problem https://noaccount-casinos.co.uk/review/palm-casino/ if there is further editing.

7k is microscopic?? It’s so much used to the 4th? Or you have 8k monitor there?

Yeah, but no one solved the problem with performance. Will hang on the processor and eat a bunch of place on the disk.

What a steppe, that the clips from the OBS consume resources only at the time of conservation.

OBS for example, in the background, can consume a maximum of 2 % of the CPU and, unlike Shadoplai, at the time of preservation nothing lags.

Eat a bunch of place – I really doubt that the clips that are planned to load the cloud will consume a lot to your steam, purely because you will score all the place for preservations and screenshots. There will be 100% some kind of microscopic bitrate in 7.000 and length up to 30 seconds.

Well, just like mentioning – Shadoply can also detect moments in games.

And people who are already engaged in clips- rummage how to do better than Steam.

I remember Overwolf knew how to make gifs with keel in the Constitutional Court: Go another 10 years ago.

Well, finally, otherwise the PC still does not have a single gimbar to manage all functions.

There is also this in the repetitions of Fortnight – notes about Kila. Convenient thing.

I agree, for the dynamics you need a lot of bitrate, especially 1440p. I myself usually do not higher than 1080p, or 720p. And often this is a chat statics. So that interfaces would be clearly visible and there are not a lot of bitrate actions, about ~ 0.5k – 1.5k is enough for ~ 1080p.

HEVC or VP9 is good, they would have been fully supported everywhere, otherwise with reservations> _

However, my PC is old, according to this 264th my choice =)

Choose a load on a video card or a codec without compression and files for 200 gigs in half an hour of gameplay and load on the CPU according to the grinding

We are a little about different things, I wrote there about the further Render for CP. And for recording, of course, the GP will be more effective.

In the dynamics of 7k bitrate, this is pixel meat for every rotation of the camera. I personally record in 40k at 1440r. Encoding eats about 30% GPU. I know that some YouTubeers write a gameplay in 80k, and specifically bloggers shooting their face on camera – Renders later in 100k.

7k is for streams on Twich so that the percent is not dead from the stream even on Very Fast, and the servers then saved 10 clock records.

Yes, even 25k bitrate, this MB in 2012 was relevant for 1080r.

Well, you are not at all difficult to configure the conclusion. 264 and 265s codecs are a rational choice for recording. Choose a load on a video card or a codec without compression and files for 200 gigs in half an hour of gameplay and load on the CPU according to the grinding … Well, everything is obvious here.

Shchemas would be rendered to the CPU. Vidyuha trite the upper Number of Blocks. Any Davinki Premierrovich receives a gigabust from a render on a video card.

Well, what adequate person will renders vidos and play at the same time.

It was not possible to get out, however)

Shchemas would be rendered to the CPU. Vidyuha trite the upper Number of Blocks. Any Davinki Premierrovich receives a gigabust from a render on a video card.

I wrote above, Vidyuha uses ready -made templates, and a little retreat from them, all the squares will swim, or Render’s mistake. Compression efficiency is less than CP. Not all Codec capabilities can be available. Pour a big video on YouTube? Great.

The rest is only CP. I also heard about the option on Cuda (and analogues), in theory there can be accelerated there. But go find such a codec.

Render on CPU allows you to configure as you like, it is first.

Secondly, supported codecs are a very limited number. Nvidia what is holding there? H264, H265, newer VP9, ​​the last AV1 and … all.